8《高效学习OpenGL》之 openGL设置窗口像素格式
- PIXELFORMATDESCRIPTOR pfd = {
- sizeof(PIXELFORMATDESCRIPTOR), // Size Of This Pixel Format Descriptor
- 1, // Version Number
- PFD_DRAW_TO_WINDOW | // Format Must Support Window
- PFD_SUPPORT_OPENGL | // Format Must Support OpenGL
- PFD_DOUBLEBUFFER, // Must Support Double Buffering
- PFD_TYPE_RGBA, // Request An RGBA Format
- 24, // Select Our Color Depth
- 0, 0, 0, 0, 0, 0, // Color Bits Ignored
- 0, // No Alpha Buffer
- 0, // Shift Bit Ignored
- 0, // No Accumulation Buffer
- 0, 0, 0, 0, // Accumulation Bits Ignored
- 32, // 16Bit Z-Buffer (Depth Buffer)
- 0, // No Stencil Buffer
- 0, // No Auxiliary Buffer
- PFD_MAIN_PLANE, // Main Drawing Layer
- 0, // Reserved
- 0, 0, 0 // Layer Masks Ignored
- };<pre code_snippet_id="166348" snippet_file_name="blog_20140122_1_8091549" name="code" class="cpp">//在DC中选择合适的像素格式并返回索引号
- int pixelFomat;
- pixelFomat = ::ChoosePixelFormat(m_pDC->GetSafeHdc(), &pfd);
- if (pixelFomat == 0)
- {
- MessageBox(L"选择像素模式失败!", L"设置像素格式", MB_ICONERROR);
- return FALSE;
- }
- //设置指定像素格式
- if(::SetPixelFormat(m_pDC->GetSafeHdc(), pixelFomat, &pfd) == FALSE)
- {
- MessageBox(L"设置像素模式失败!", L"设置像素格式", MB_ICONERROR);
- return FALSE;
- }</pre><br>
- <pre></pre>
- <br>
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