[@MenuItem( "AssetBundles/Build AssetBundles" )] static void BuildABs() { // Create the array of bundle build details. AssetBundleBuild[] buildMap = new AssetBundleBuild[2]; buildMap[0].assetBundleName = "resources" ; //打包的资源包名称 随便命名 string [] resourcesAssets = new string [2]; //此资源包下面有多少文件 resourcesAssets[0] = "resources/1.prefab" ; resourcesAssets[1] = "resources/MainO.cs" ; buildMap[0].assetNames = resourcesAssets; BuildPipeline.BuildAssetBundles( "Assets/ABs" , buildMap); } |
联系客服