首先引入框架:QuartzCore.framework
在头文件声明:CALayer *logoLayer
{
//界限
CABasicAnimation *boundsAnimation =[CABasicAnimation animationWithKeyPath:@"bounds"];
boundsAnimation.fromValue =[NSValue valueWithCGRect: logoLayer.bounds];
boundsAnimation.toValue =[NSValue valueWithCGRect:CGRectZero];
//透明度变化
CABasicAnimation *opacityAnimation =[CABasicAnimation animationWithKeyPath:@"opacity"];
opacityAnimation.fromValue =[NSNumber numberWithFloat:1.0];
opacityAnimation.toValue =[NSNumber numberWithFloat:0.5];
//位置移动
CABasicAnimation *animation =[CABasicAnimation animationWithKeyPath:@"position"];
animation.fromValue = [NSValue valueWithCGPoint: logoLayer.position];
CGPoint toPoint= logoLayer.position;
toPoint.x += 180;
animation.toValue =[NSValue valueWithCGPoint:toPoint];
//旋转动画
CABasicAnimation* rotationAnimation =
[CABasicAnimation animationWithKeyPath:@"transform.rotation.z"];//"z"还可以是“x”“y”,表示沿z轴旋转
rotationAnimation.toValue =[NSNumber numberWithFloat:(2 * M_PI)* 3];
//3 is the number of 360 degree rotations
//Make the rotation animation duration slightly less than the otheranimations to give it the feel
//that it pauses at its largest scale value
rotationAnimation.duration = 2.0f;
rotationAnimation.timingFunction =[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut]; //缓入缓出
//缩放动画
CABasicAnimation *scaleAnimation =[CABasicAnimation animationWithKeyPath:@"transform.scale"];
scaleAnimation.fromValue =[NSNumber numberWithFloat:0.0];
scaleAnimation.toValue =[NSNumber numberWithFloat:1.0];
scaleAnimation.duration = 2.0f;
scaleAnimation.timingFunction =[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut];
CAAnimationGroup *animationGroup =[CAAnimationGroup animation];
animationGroup.duration = 2.0f;
animationGroup.autoreverses = YES; //是否重播,原动画的倒播
animationGroup.repeatCount = NSNotFound;//HUGE_VALF; //HUGE_VALF,源自math.h
[animationGroup setAnimations:[NSArray arrayWithObjects:rotationAnimation,scaleAnimation, nil]];
//将上述两个动画编组
[logoLayer addAnimation:animationGroup forKey:@"animationGroup"];
}
//去掉所有动画
[logoLayer removeAllAnimations];
//去掉key动画
[logoLayer removeAnimationForKey:@"animationGroup"];
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