// MyIOSSdk.m
#
import
"MyIOSSdk.h"
//这里引用SDK的头文件
#
import
"SDKPlatform.h"
#
if
defined(__cplusplus)
extern
"C"
{
#endif
extern
void
UnitySendMessage(
const
char
*,
const
char
*,
const
char
*);
extern NSString* _CreateNSString (
const
char
* string);
#
if
defined(__cplusplus)
}
#endif
//*****************************************************************************
@implementation
MyIOSSdk
//**********************
//message tools
+ (
void
)sendU3dMessage:(NSString *)messageName param:(NSDictionary *)dict
{
NSString *param = @
""
;
if
( nil != dict ) {
for
(NSString *key in dict)
{
if
([param length] ==
0
)
{
param = [param stringByAppendingFormat:@
"%@=%@"
, key, [dict valueForKey:key]];
}
else
{
param = [param stringByAppendingFormat:@
"&%@=%@"
, key, [dict valueForKey:key]];
}
}
}
UnitySendMessage(
"SDK_Object"
, [messageName UTF8String], [param UTF8String]);
}
//**********************
//SDK fun
//初始化SDK
-(
void
)SDKInit
{
SDKcfg *cfg = [[[SDKcfg alloc] init] autorelease];
cfg.appid =
123456
;
cfg.appKey =@
"aoaoaoaoaoaoaoaoaoaoaoaoaaoaoaoaoaoaoao"
;
cfg.orientation = UIDeviceOrientationLandscapeLeft;
//调用SDK的初始化函数
[[SDKPlatform defaultPlatform] SDKInit:cfg];
//添加回调监听
[[SDKPlatform defaultPlatform] addObserver:self selector:
@selector
(SNSInitResult:) name:(NSString *)kInitNotification object:nil];
}
//获取用户ID
-(NSString*)SDKGetUserID
{
[[SDKPlatform defaultPlatform] SDKGetUserID];
}
//**********************
//call back fun
//初始化更新回调
- (
void
)SNSInitResult:(NSNotification *)notify
{
[MyIOSSdk sendU3dMessage:@
"SDKMsgInit"
param:nil];
}
@end
//*****************************************************************************
#
if
defined(__cplusplus)
extern
"C"
{
#endif
//字符串转化的工具函数
NSString* _CreateNSString (
const
char
* string)
{
if
(string)
return
[NSString stringWithUTF8String: string];
else
return
[NSString stringWithUTF8String:
""
];
}
char
* _MakeStringCopy(
const
char
* string)
{
if
(NULL == string) {
return
NULL;
}
char
* res = (
char
*)malloc(strlen(string)+
1
);
strcpy(res, string);
return
res;
}
static
MyIOSSdk *mySDK;
//供u3d调用的c函数
void
_PlatformInit()
{
if
(mySDK==NULL)
{
mySDK = [[MyIOSSdk alloc]init];
}
[lsSDK SDKInit];
}
//注意这个函数是返回字符串
const
char
* _PlatformGetUin()
{
if
(lsSDK==NULL)
{
lsSDK = [[MyIOSSdk alloc]init];
}
return
_MakeStringCopy([[lsSDK SDKGetUserID] UTF8String]);
}
#
if
defined(__cplusplus)
}
#endif
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