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《UnityAPI.Keyframe关键帧》(Yanlz Unity SteamVR 云技术 5G AI VR云游戏 Keyframe inTangent outTangent 立钻哥哥 OK )
《UnityAPI.Keyframe关键帧》
版本
作者
参与者
完成日期
备注
UnityAPI_Keyframe_V01_1.0
严立钻
2020.06.28
#《UnityAPI.Keyframe关键帧》发布说明:
“UnityAPI.Keyframe关键帧”是对UnityAPI中Keyframe关键帧类的剖析和拓展;
立钻哥哥:Unity是一个入门快、提高难的游戏引擎,想要提升能力,至少需要越过3道坎:API Shader 综合能力;
1、API的积累:对API的合理利用不仅可以减轻自己的编码负担,而且往往可以提高程序的运行效率;这也是钻哥开始“Unity API”独立打造分类的初衷;
2、Shader编程:想要做出一款精品游戏往往需要有高效的Shader的支持;Unity提供了一套改良的“Shader Lab”系统,优化了繁杂的“Open GL”编程;
3、综合能力(技术 业务 管理):一款产品的制作除了功能编程外,往往会涉及很多其他领域,例如产品架构、UI交互设计、模型制作等,作为主要的编程人员,对其他相关领域的了解程序往往会影响到产品制作直至最后的产品体验;
立钻哥哥一直在推动【VR云游戏=Unity SteamVR 云技术 5G AI】,这个只是一个引子,抛砖引玉让大家对整个知识体系有一个明确的落地方向,宝宝们可以根据自己的兴趣方向进行拓展:比如Unity这里是指一种“3D游戏引擎”,也可拓展至“UE4、Cocos2dx”等游戏引擎;SteamVR是一种跨硬件解决方案,也可拓展至“VRTK”等第三方插件;“云技术 5G”是一种跨平台解决方案的核心技术,同样可拓展至其他平台解决方案;AI也是一种先进技术的举例,也可以拓展至任何一种前沿技术;
@@提示:有些博客可能只是开了头,如果感兴趣的同学,可以“点赞”或“评论区留言”,只要关注的同学多了,那就会继续完善哟!(“ ==”,表示没有写完的,如果关注度不高就不完善了;“ ok ”,表示此篇博客已经完成,是阶段性完整的!)
$$$$博客溯源:
VR云游戏=Unity SteamVR 云技术 5G AI;(说明:AI人工智能不是我们的主要研究技术,只是了解一下,领略一下有风的感觉!但是,VR是我们的研究重点)
【Unity API】分类:https://blog.csdn.net/vrunsoftyanlz/category_7637520.html
【Unity开发基础】分类:https://blog.csdn.net/vrunsoftyanlz/category_7309057.html
【Linux系统编程】分类:https://blog.csdn.net/vrunsoftyanlz/category_9694767.html
【C C铸就生存利器】分类:https://blog.csdn.net/vrunsoftyanlz/category_9325802.html
【人工智能AI2026】分类:https://blog.csdn.net/vrunsoftyanlz/category_9212024.html
【立钻哥哥CSDN空间】:https://blog.csdn.net/VRunSoftYanlz/
#Keyframe关键帧
#Keyframe关键帧
#Keyframe关键帧
A1、Description描述
B2、Variables变量
C3、Public Function共有函数
D4、Message消息
#A1、Description描述
#A1、Description描述
A1、Description描述
立钻哥哥:Keyframe(关键帧)是单个关键帧可以插入动画曲线;
[namespace]:UnityEngine;
[Inherits from]:;
【Unity API】分类:https://blog.csdn.net/vrunsoftyanlz/category_7637520.html
[Unity快速入门]:https://blog.csdn.net/VRunSoftYanlz/article/details/105776475
[UnityAPI目录]:https://blog.csdn.net/VRunSoftYanlz/article/details/106533906
[Application应用]:https://blog.csdn.net/VRunSoftYanlz/article/details/106086327
[Object对象]:https://blog.csdn.net/VRunSoftYanlz/article/details/106202194
[GameObject]:https://blog.csdn.net/VRunSoftYanlz/article/details/106223815
[MonoBehaviour]:https://blog.csdn.net/VRunSoftYanlz/article/details/106533256
[Component组件]:https://blog.csdn.net/VRunSoftYanlz/article/details/106367004
[Transform变换]:https://blog.csdn.net/VRunSoftYanlz/article/details/106607761
[Camera摄像机]:https://blog.csdn.net/VRunSoftYanlz/article/details/106148837
[Shader着色器]:https://blog.csdn.net/VRunSoftYanlz/article/details/106321040
[Material材质]:https://blog.csdn.net/VRunSoftYanlz/article/details/81814303
[Physics物理]:https://blog.csdn.net/VRunSoftYanlz/article/details/106268062
[Collider碰撞器]:https://blog.csdn.net/VRunSoftYanlz/article/details/106696886
[Rigidbody刚体]:https://blog.csdn.net/VRunSoftYanlz/article/details/106698042
[Animator动画]:https://blog.csdn.net/VRunSoftYanlz/article/details/106863517
[Animation]:https://blog.csdn.net/VRunSoftYanlz/article/details/106931626
[Joint关节]:https://blog.csdn.net/VRunSoftYanlz/article/details/106771226
[RaycastHit]:https://blog.csdn.net/VRunSoftYanlz/article/details/106292370
[ParticleSystem]:https://blog.csdn.net/VRunSoftYanlz/article/details/106341995
[WWW万维网]:https://blog.csdn.net/VRunSoftYanlz/article/details/106412890
[LineRenerer]:https://blog.csdn.net/VRunSoftYanlz/article/details/106306388
[WheelCollider]:https://blog.csdn.net/VRunSoftYanlz/article/details/82356217
[MovieTexture]:https://blog.csdn.net/VRunSoftYanlz/article/details/106434063
#B2、Variables变量
#B2、Variables变量
B2、Variables变量
B2.1、inTangent
B2.2、outTangent
B2.3、time
B2.4、value
B2.5、YanlzXREngine.Keyframe.Variables
B2.1、inTangent
B2.1、inTangent
B2.1、inTangent
立钻哥哥:内切线;
public float inTangent;
描述在曲线上从当前点到接触该点的内切线;
using UnityEngine;
using System.Collections;
using YanlzXREngine;
public class YanlzKeyframe : MonoBehaviour{
public AnimationCurve anim = new AnimationCurve();
void Start(){
Keyframe[] ks = new Keyframe[3];
ks[0] = new Keyframe(0, 0);
ks[0].inTangent = 0;
ks[1] = new Keyframe(4, 0);
ks[1].inTangent = 45;
ks[2] = new Keyframe(8, 0);
ks[2].inTangent = 90;
anim = new AnimationCurve(ks);
}    //立钻哥哥:void Start(){}
void Update(){
transform.position = new Vector3(Time.time, anim.Evaluate(Time.time), 0);
}    //立钻哥哥:void Update(){}
}    //立钻哥哥:public class YanlzKeyframe{}
B2.2、outTangent
B2.2、outTangent
B2.2、outTangent
立钻哥哥:外切线;
public float outTangent;
描述在曲线上离开该点朝着下一个点外切线;
using UnityEngine;
using System.Collections;
using YanlzXREngine;
public class YanlzKeyframe : MonoBehaviour{
public AnimationCurve anim = new AnimationCurve();
void Start(){
Keyframe[] ks = new Keyframe[3];
ks[0] = new Keyframe(0, 0);
//ks[0].inTangent = 0;
ks[0].outTangent = 0;
ks[1] = new Keyframe(4, 0);
//ks[1].inTangent = 45;
ks[1].outTangent = 45;
ks[2] = new Keyframe(8, 0);
//ks[2].inTangent = 90;
ks[2].outTangent = 90;
anim = new AnimationCurve(ks);
}    //立钻哥哥:void Start(){}
void Update(){
transform.position = new Vector3(Time.time, anim.Evaluate(Time.time), 0);
}    //立钻哥哥:void Update(){}
}    //立钻哥哥:public class YanlzKeyframe{}
B2.3、time
B2.3、time
B2.3、time
立钻哥哥:时间;
public float time;
关键帧的时间;
在2D曲线中可以把这当成是x值;
using UnityEngine;
using System.Collections;
using YanlzXREngine;
public class YanlzKeyframe : MonoBehaviour{
public AnimationCurve curve = AnimationCurve.Linear(0, 0, 5, 5);
void MyTestFunc(){
Debug.Log(curve[0].time);
}    //立钻哥哥:void MyTestFunc(){}
}    //立钻哥哥:public class YanlzKeyframe{}
B2.4、value
B2.4、value
B2.4、value
立钻哥哥:值;
public float value;
关键帧的曲线值;
在2D图表中可以认为这是Y值;
using UnityEngine;
using System.Collections;
using YanlzXREngine;
public class YanlzKeyframe : MonoBehaviour{
public AnimationCurve curve = AnimationCurve.Linear(0, 0, 5, 5);
void MyTestFunc(){
//Debug.Log(curve[0].time);
Debug.Log(curve[0].value);
}    //立钻哥哥:void MyTestFunc(){}
}    //立钻哥哥:public class YanlzKeyframe{}
#C3、Constructors构造
#C3、Constructors构造
C3、Constructors构造
C3.1、Keyframe
C3.2、YanlzXREngine.Keyframe.Constructors
C3.1、Keyframe
C3.1、Keyframe
C3.1、Keyframe
立钻哥哥:关键帧;
public Keyframe(float time, float value);
public Keyframe(float time, float value, float inTangent, float outTangent);
创建关键帧;
using UnityEngine;
using System.Collections;
using YanlzXREngine;
public class YanlzKeyframe : MonoBehaviour{
public AnimationCurve anim;
private Keyframe[] ks;
void Start(){
ks = new Keyframe[50];
int i = 0;
while(i < ks.Length){
//ks[i] = new Keyframe(i, Mathf.Sin(i), 90, 90);
ks[i] = new Keyframe(i, Mathf.Sin(i));
i ;
}    //立钻哥哥:while(){}
anim = new AnimationCurve(ks);
}    //立钻哥哥:void Start(){}
void Update(){
transform.position = new Vector3(Time.time, anim.Evaluate(Time.time), 0);
}    //立钻哥哥:void Update(){}
}    //立钻哥哥:public class YanlzKeyframe{}
#D4、立钻哥哥对Keyframe类的拓展
#D4、立钻哥哥对Keyframe类的拓展
【Unity API】分类:https://blog.csdn.net/vrunsoftyanlz/category_7637520.html
[Unity快速入门]:https://blog.csdn.net/VRunSoftYanlz/article/details/105776475
[UnityAPI目录]:https://blog.csdn.net/VRunSoftYanlz/article/details/106533906
[Application应用]:https://blog.csdn.net/VRunSoftYanlz/article/details/106086327
[Object对象]:https://blog.csdn.net/VRunSoftYanlz/article/details/106202194
[GameObject]:https://blog.csdn.net/VRunSoftYanlz/article/details/106223815
[MonoBehaviour]:https://blog.csdn.net/VRunSoftYanlz/article/details/106533256
[Component组件]:https://blog.csdn.net/VRunSoftYanlz/article/details/106367004
[Transform变换]:https://blog.csdn.net/VRunSoftYanlz/article/details/106607761
[Camera摄像机]:https://blog.csdn.net/VRunSoftYanlz/article/details/106148837
[Shader着色器]:https://blog.csdn.net/VRunSoftYanlz/article/details/106321040
[Material材质]:https://blog.csdn.net/VRunSoftYanlz/article/details/81814303
[Physics物理]:https://blog.csdn.net/VRunSoftYanlz/article/details/106268062
[Collider碰撞器]:https://blog.csdn.net/VRunSoftYanlz/article/details/106696886
[Rigidbody刚体]:https://blog.csdn.net/VRunSoftYanlz/article/details/106698042
[Animator动画]:https://blog.csdn.net/VRunSoftYanlz/article/details/106863517
[Animation]:https://blog.csdn.net/VRunSoftYanlz/article/details/106931626
[Joint关节]:https://blog.csdn.net/VRunSoftYanlz/article/details/106771226
[RaycastHit]:https://blog.csdn.net/VRunSoftYanlz/article/details/106292370
[ParticleSystem]:https://blog.csdn.net/VRunSoftYanlz/article/details/106341995
[WWW万维网]:https://blog.csdn.net/VRunSoftYanlz/article/details/106412890
[LineRenerer]:https://blog.csdn.net/VRunSoftYanlz/article/details/106306388
[WheelCollider]:https://blog.csdn.net/VRunSoftYanlz/article/details/82356217
[MovieTexture]:https://blog.csdn.net/VRunSoftYanlz/article/details/106434063
[AnimationCurve]:https://blog.csdn.net/VRunSoftYanlz/article/details/106952329
[AnimationClip]:https://blog.csdn.net/VRunSoftYanlz/article/details/106951675
[Input输入]:https://blog.csdn.net/VRunSoftYanlz/article/details/106843487
[Resources资源]:https://blog.csdn.net/VRunSoftYanlz/article/details/106818524
[Network网络]:https://blog.csdn.net/VRunSoftYanlz/article/details/106795026
[Collision碰撞]:https://blog.csdn.net/VRunSoftYanlz/article/details/106697669
[Matrix4x4矩阵]:https://blog.csdn.net/VRunSoftYanlz/article/details/106504027
[Renerer渲染器]:https://blog.csdn.net/VRunSoftYanlz/article/details/106481994
[AudioSource]:https://blog.csdn.net/VRunSoftYanlz/article/details/106462679
[AudioClip]:https://blog.csdn.net/VRunSoftYanlz/article/details/106448955
[Texture纹理]:https://blog.csdn.net/VRunSoftYanlz/article/details/106448589
[AssetBundle]:https://blog.csdn.net/VRunSoftYanlz/article/details/106412190
[ScriptableObject]:https://blog.csdn.net/VRunSoftYanlz/article/details/106392769
@@提示:有些博客可能只是开了头,如果感兴趣的同学,可以“点赞”或“评论区留言”,只要关注的同学多了,那就会继续完善哟!(“ ==”,表示没有写完的,如果关注度不高就不完善了;“ ok ”,表示此篇博客已经完成,是阶段性完整的!)
VR云游戏=Unity SteamVR 云技术 5G AI;(说明:AI人工智能不是我们的主要研究技术,只是了解一下,领略一下有风的感觉!但是,VR是我们的研究重点)
【Unity API】分类:https://blog.csdn.net/vrunsoftyanlz/category_7637520.html
【Unity开发基础】分类:https://blog.csdn.net/vrunsoftyanlz/category_7309057.html
【Linux系统编程】分类:https://blog.csdn.net/vrunsoftyanlz/category_9694767.html
【C C铸就生存利器】分类:https://blog.csdn.net/vrunsoftyanlz/category_9325802.html
【人工智能AI2026】分类:https://blog.csdn.net/vrunsoftyanlz/category_9212024.html
【立钻哥哥CSDN空间】:https://blog.csdn.net/VRunSoftYanlz/
【XR游戏开发QQ群:784477094】
立钻哥哥推荐的拓展学习链接(Link_Url):
立钻哥哥推荐的拓展学习链接(Link_Url)
立钻哥哥Unity 学习空间:http://blog.csdn.net/VRunSoftYanlz/
虚拟现实VR资讯:https://blog.csdn.net/VRunSoftYanlz/article/details/89165846
HTC_VIVE开发基础:https://blog.csdn.net/VRunSoftYanlz/article/details/81989970
Oculus杂谈:https://blog.csdn.net/VRunSoftYanlz/article/details/82469850
Oculus安装使用:https://blog.csdn.net/VRunSoftYanlz/article/details/82718982
Unity SteamVR=>VR:https://blog.csdn.net/VRunSoftYanlz/article/details/88809370
Unity减少VR晕眩症:https://blog.csdn.net/VRunSoftYanlz/article/details/89115518
SteamVR简介:https://blog.csdn.net/VRunSoftYanlz/article/details/86484254
SteamVR脚本功能分析:https://blog.csdn.net/VRunSoftYanlz/article/details/86531480
SteamVR2.0开发指南:https://blog.csdn.net/VRunSoftYanlz/article/details/86618187
SteamVR2.2.0开发指南:https://blog.csdn.net/VRunSoftYanlz/article/details/88784527
SteamVR2.2.0快速入门:https://blog.csdn.net/VRunSoftYanlz/article/details/88833579
SteamVR2.2.0交互系统:https://blog.csdn.net/VRunSoftYanlz/article/details/89199778
SteamVR2.2.0传送机制:https://blog.csdn.net/VRunSoftYanlz/article/details/89390866
SteamVR2.2.0教程(一):https://blog.csdn.net/VRunSoftYanlz/article/details/89324067
SteamVR2.2.0教程(二):https://blog.csdn.net/VRunSoftYanlz/article/details/89894097
SteamVR_Skeleton_Poser:https://blog.csdn.net/VRunSoftYanlz/article/details/89931725
SteamVR实战之PMCore:https://blog.csdn.net/VRunSoftYanlz/article/details/89463658
SteamVR/Extras:https://blog.csdn.net/VRunSoftYanlz/article/details/86584108
SteamVR/Input:https://blog.csdn.net/VRunSoftYanlz/article/details/86601950
OpenXR简介:https://blog.csdn.net/VRunSoftYanlz/article/details/85726365
VRTK杂谈:https://blog.csdn.net/VRunSoftYanlz/article/details/82562993
VRTK快速入门(杂谈):https://blog.csdn.net/VRunSoftYanlz/article/details/82955267
VRTK官方示例(目录):https://blog.csdn.net/VRunSoftYanlz/article/details/82955410
VRTK代码结构(目录):https://blog.csdn.net/VRunSoftYanlz/article/details/82780085
VRTK(SceneResources):https://blog.csdn.net/VRunSoftYanlz/article/details/82795400
VRTK_ControllerEvents:https://blog.csdn.net/VRunSoftYanlz/article/details/83099512
VRTK_InteractTouch:https://blog.csdn.net/VRunSoftYanlz/article/details/83120220
虚拟现实行业应用:https://blog.csdn.net/VRunSoftYanlz/article/details/88360157
Steam平台上的VR:https://blog.csdn.net/VRunSoftYanlz/article/details/88960085
Steam平台热销VR:https://blog.csdn.net/VRunSoftYanlz/article/details/89007741
VR实验:以太网帧的构成:https://blog.csdn.net/VRunSoftYanlz/article/details/82598140
实验四:存储器扩展实验:https://blog.csdn.net/VRunSoftYanlz/article/details/87834434
FrameVR示例V0913:https://blog.csdn.net/VRunSoftYanlz/article/details/82808498
FrameVR示例V1003:https://blog.csdn.net/VRunSoftYanlz/article/details/83066516
SwitchMachineV1022:https://blog.csdn.net/VRunSoftYanlz/article/details/83280886
PlaySceneManagerV1022:https://blog.csdn.net/VRunSoftYanlz/article/details/83280886
Unity5.x用户手册:https://blog.csdn.net/VRunSoftYanlz/article/details/81712741
Unity面试题ABC:https://blog.csdn.net/vrunsoftyanlz/article/details/78630687
Unity面试题D:https://blog.csdn.net/VRunSoftYanlz/article/details/78630838
Unity面试题E:https://blog.csdn.net/vrunsoftyanlz/article/details/78630913
Unity面试题F:https://blog.csdn.net/VRunSoftYanlz/article/details/78630945
Cocos2dx面试题:https://blog.csdn.net/VRunSoftYanlz/article/details/78630967
禅道[zentao]:https://blog.csdn.net/VRunSoftYanlz/article/details/83964057
Lua快速入门篇(Xlua拓展):https://blog.csdn.net/VRunSoftYanlz/article/details/81173818
Lua快速入门篇(XLua教程):https://blog.csdn.net/VRunSoftYanlz/article/details/81141502
Lua快速入门篇(基础概述):https://blog.csdn.net/VRunSoftYanlz/article/details/81041359
框架知识点:https://blog.csdn.net/VRunSoftYanlz/article/details/80862879
游戏框架(UI框架夯实篇):https://blog.csdn.net/vrunsoftyanlz/article/details/80781140
游戏框架(初探篇):https://blog.csdn.net/VRunSoftYanlz/article/details/80630325
.Net框架设计:https://blog.csdn.net/VRunSoftYanlz/article/details/87401225
从零开始学架构:https://blog.csdn.net/VRunSoftYanlz/article/details/88095895
设计模式简单整理:https://blog.csdn.net/vrunsoftyanlz/article/details/79839641
专题:设计模式(精华篇):https://blog.csdn.net/VRunSoftYanlz/article/details/81322678
U3D小项目参考:https://blog.csdn.net/vrunsoftyanlz/article/details/80141811
Unity小游戏算法分析:https://blog.csdn.net/VRunSoftYanlz/article/details/87908365
Unity案例(Vehicle):https://blog.csdn.net/VRunSoftYanlz/article/details/82355876
UML类图:https://blog.csdn.net/vrunsoftyanlz/article/details/80289461
PowerDesigner简介:https://blog.csdn.net/VRunSoftYanlz/article/details/86500084
Unity知识点0001:https://blog.csdn.net/vrunsoftyanlz/article/details/80302012
Unity知识点0008:https://blog.csdn.net/VRunSoftYanlz/article/details/81153606
U3D_Shader编程(第一篇:快速入门篇):https://blog.csdn.net/vrunsoftyanlz/article/details/80372071
U3D_Shader编程(第二篇:基础夯实篇):https://blog.csdn.net/vrunsoftyanlz/article/details/80372628
Unity引擎基础:https://blog.csdn.net/vrunsoftyanlz/article/details/78881685
Unity面向组件开发:https://blog.csdn.net/vrunsoftyanlz/article/details/78881752
Unity物理系统:https://blog.csdn.net/vrunsoftyanlz/article/details/78881879
Unity2D平台开发:https://blog.csdn.net/vrunsoftyanlz/article/details/78882034
UGUI基础:https://blog.csdn.net/vrunsoftyanlz/article/details/78884693
UGUI进阶:https://blog.csdn.net/vrunsoftyanlz/article/details/78884882
UGUI综合:https://blog.csdn.net/vrunsoftyanlz/article/details/78885013
Unity动画系统基础:https://blog.csdn.net/vrunsoftyanlz/article/details/78886068
Unity动画系统进阶:https://blog.csdn.net/vrunsoftyanlz/article/details/78886198
Navigation导航系统:https://blog.csdn.net/vrunsoftyanlz/article/details/78886281
Unity特效渲染:https://blog.csdn.net/vrunsoftyanlz/article/details/78886403
Unity数据存储:https://blog.csdn.net/vrunsoftyanlz/article/details/79251273
Unity中Sqlite数据库:https://blog.csdn.net/vrunsoftyanlz/article/details/79254162
WWW类和协程:https://blog.csdn.net/vrunsoftyanlz/article/details/79254559
Unity网络:https://blog.csdn.net/vrunsoftyanlz/article/details/79254902
Unity资源加密:https://blog.csdn.net/VRunSoftYanlz/article/details/87644514
PhotonServer简介:https://blog.csdn.net/VRunSoftYanlz/article/details/86652770
编写Photon游戏服务器:https://blog.csdn.net/VRunSoftYanlz/article/details/86682935
C#事件:https://blog.csdn.net/vrunsoftyanlz/article/details/78631267
C#委托:https://blog.csdn.net/vrunsoftyanlz/article/details/78631183
C#集合:https://blog.csdn.net/vrunsoftyanlz/article/details/78631175
C#泛型:https://blog.csdn.net/vrunsoftyanlz/article/details/78631141
C#接口:https://blog.csdn.net/vrunsoftyanlz/article/details/78631122
C#静态类:https://blog.csdn.net/vrunsoftyanlz/article/details/78630979
C#中System.String类:https://blog.csdn.net/vrunsoftyanlz/article/details/78630945
C#数据类型:https://blog.csdn.net/vrunsoftyanlz/article/details/78630913
Unity3D默认的快捷键:https://blog.csdn.net/vrunsoftyanlz/article/details/78630838
游戏相关缩写:https://blog.csdn.net/vrunsoftyanlz/article/details/78630687
UnityAPI.Rigidbody刚体:https://blog.csdn.net/VRunSoftYanlz/article/details/81784053
UnityAPI.Material材质:https://blog.csdn.net/VRunSoftYanlz/article/details/81814303
UnityAPI.Android安卓:https://blog.csdn.net/VRunSoftYanlz/article/details/81843193
UnityAPI.AndroidJNI安卓JNI:https://blog.csdn.net/VRunSoftYanlz/article/details/81879345
UnityAPI.Transform变换:https://blog.csdn.net/VRunSoftYanlz/article/details/81916293
UnityAPI.WheelCollider轮碰撞器:https://blog.csdn.net/VRunSoftYanlz/article/details/82356217
UnityAPI.Resources资源:https://blog.csdn.net/VRunSoftYanlz/article/details/83155518
JSON数据结构:https://blog.csdn.net/VRunSoftYanlz/article/details/82026644
CocosStudio快速入门:https://blog.csdn.net/VRunSoftYanlz/article/details/82356839
Unity企业内训(目录):https://blog.csdn.net/VRunSoftYanlz/article/details/82634668
Unity企业内训(第1讲):https://blog.csdn.net/VRunSoftYanlz/article/details/82634733
Unity企业内训(第2讲):https://blog.csdn.net/VRunSoftYanlz/article/details/82861180
Unity企业内训(第3讲):https://blog.csdn.net/VRunSoftYanlz/article/details/82927699
Unity企业内训(第4讲):https://blog.csdn.net/VRunSoftYanlz/article/details/83479776
Unity企业内训(第5讲):https://blog.csdn.net/VRunSoftYanlz/article/details/83963811
Unity企业内训(第6讲):https://blog.csdn.net/VRunSoftYanlz/article/details/84207696
钻哥带您了解产品原型:https://blog.csdn.net/VRunSoftYanlz/article/details/87303828
插件<Obi Rope>:https://blog.csdn.net/VRunSoftYanlz/article/details/83963905
计算机组成原理(教材篇):https://blog.csdn.net/VRunSoftYanlz/article/details/82719129
5G接入:云计算和雾计算:https://blog.csdn.net/VRunSoftYanlz/article/details/88372718
云计算通俗讲义:https://blog.csdn.net/VRunSoftYanlz/article/details/88652803
立钻哥哥Unity 学习空间:http://blog.csdn.net/VRunSoftYanlz
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