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实时计算机图形渲染技术版 book!
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2014.10.30

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[Book] 实时计算机图形学 中文版 Real-Time Rendering,Second Edition - [阅读权限 10]
[Book] OpenGL+Shading+Language+(3rd+Edition)
[Paper] xml-based assembly visualization for a multi-cad digital mock-up system
[Book] Ocean Optics
[Book] Mathematics for 3D Game Programming and Computer Graphics, Third Edition.pdf
[Paper] 分享两篇IEEE论文
[Book] Houdini On the Spot
[Book] Advances in Multiresolution for Geometric Modelling(Mathematics and Visualizatio
[Book] Advanced.Graphics.Programming.Using.OpenGL - [阅读权限 10]
[Book] Geometric Algebra for Computer Graphics - [阅读权限 10]
[Paper] Tensor Discriminant Color Space for Face Recognition
[Paper] Computational Color Constancy Survey and Experiments
[Book] OpenGL 4.0 Shading Language Cookbook
[Book] GPU Pro2 2.4 Practical Morphological Antialiasing
[Book] 美国高中PyOpenGL教程
[Book] Direct3D.ShaderX.Vertex.and.Pixel.Shader.Tips.and.Tricks
[Book]Learn.Vertex.and.Pixel.Shader.Programming.with.DirectX.9
[Book] OpenGL.Shading.Language.2nd.Edition
[Resource] 制作地形植被层.doc
[Book] Introduction to 3D Game Programming with DirectX 9.0c Shader Approach
[Resource] [zt]Must-have graphics books (失效中)
[Book] 《计算机图形学-全本
[Book] 好吧,我来做贡献提供便宜好用的《计算机图形学》
[Book] 蓝宝书 OpenGL SuperBible 第5版!
[Book] Realistic Ray Tracing.2nd.ed.
[Book] Advanced.Lighting.and.Materials.With.Shaders - [阅读权限 1]
[Book] Algorithms_And_Networking_For_Computer_Games
[Book] Game Engine Gems Volume One - [阅读权限 1]
[Book] Game Programming Gems 8
[Book] GPU_Guide GPU系列书籍
[Resource] GPU 编译
[Book] Mobile 3D Graphics SoC: From Algorithm to Chip - [售价 开元通宝 5 文]
[Book] Game-Engine-Architecture - [售价 开元通宝 3 文]
[Book] OpenGL Programming Guide (7th Edition)
[Book] real time collision detection
[Book] Non-Photorealistic.Computer.Graphics
[Book] Addison Wesley OpenGL Shading Language 3rd Edition Jul 2009
[Book] Focus on 3D Models
[Book] Real Time rendering 3rd
[Paper] 真正电影级实时渲染!NV最新DEMO解析
[Paper] A fully parallel 3D thinning algorithm and its applications
[Resource] 基于图形处理器(GPU)的通用计算
[Book] CREATING DIGITAL CONTENT
[Book] 图形程序开发人员指南
[Book] OpenGL[1].Shading.Language.2nd.Edition.Jan.2006 - [售价 开元通宝 1 文]
[Book] Mobile 3D Graphics with OpenGL ES and M3G
[Book] Texturing and Modeling A Procedural Approach, Third Edition
[Book] OpenGL Programming Guide 7th
[Book] (2)[ShaderX2 Introductions and Tutorials with DirectX9][EN]
[Book] Optimization manuals
[Book] Graphics Programming Black Book - Special Edition
[book] Principles of Computer Graphics_Theory and Practice Using OpenGL and Maya
[book] 3D Game Engine Architecture Engineering Real-Time...
[Article] renderman初学建议
[book] The.Dark.Side.Of.Game.Texturing
[book] Collision Detection in Interactive 3D Environments
[book] 计算机图形学
[book] Computational Geometry - Algorithms and Applications
[book] 3D Computer Graphics - A Mathematical Introduction with OpenGL
[book] Cg编程权威指南
[book] ShaderX3
[book] ShaderX2
[book] OpenGL.programming.on.Mac.OS.X
[book] GPU编程与Cg语言之阳春白雪下里巴人
[book] Fundamentals of computer graphics 2ed
[书评] Book Review: ShaderX 7
[book] OpenGL.Distilled 2006
[resource] GDC免费资料
[book] A Trip Down the Graphics Pipeline(无全本,求全本)
[book] Apress Pro OGRE 3D Programming
[book] Epic Games-Unreal Engine3 渲染剖析
[book] Computer Graphics: Principles and Practice in C (2nd Edition)
[Article] 高层游戏引擎—基于OGRE所实现的高层游戏引擎框架
[book] Advanced Animation with DirectX
[book] Introduction to 3D Game Programming with DirectX 9.0
[Source Code] .Unreal.Engine.3.Source.code(虚幻引擎3.源代码)(高权限才能下载)
[book] Computer Graphics Using Java 2D and 3D
[book] Introduction to Computer Graphics Using Java 2D and 3D
[magazine] Computer.Graphics.World 2004.01-2008.11
[book] Computer Graphics, C version, 2nd
[book] PROCEDURAL ELEMENTS FOR COMPUTER GRAPHICS, 2E
[book] 计算机真实感图形的算法基础 (From ZJU CAD)
[book] Graphics Gems 1,2,3,4,5
[book] Direct3D Graphics Pipeline
[book] GPU Gems 1,2,3
[book] Focus On 3D Terrain Programming (聚焦3D地形编程) 中英文版
[book] Level of Detail for 3D Graphics
[book] OpenGL Programming Guide 6e
[book] 实时计算机图形学 第二、三版 (Real-Time Rendering 2,3)
[book] Introduction to 3D Game Programming with DirectX 10
[book] OpenGL ES 2.0 Programming Guide
[book] Procedural.Elements.for.Computer.Graphics 2nd(计算机图形学的算法基础)
(这本书几乎涵盖了渲染的方方面面,其实也是一本基础书,看看他的目录,从光栅化开始,画线、填充、然后是裁剪、可见面判定、最后到绘制、包罗万象、几乎所有的基础算法都涉及到了。看看大家现在都在讨论GPU、CG、其实我很想说:先夯实一下基础吧。by 青弋江)
[Resource] Real-time Rendering Second Edition 2th
[book] OGL Super Bible 3rd
(这本书我感觉比Red Book更入门一些。对于做HW来说,可以做为Graphics的入门教材,因为直接看OGL Spec毕竟比较抽象 by ic.expert)
[book] OpenGL Super Bible 1,2,3,4 rd





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