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实时计算机图形渲染技术版 book!
小乙vk
>《3d》
2014.10.30
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(书评说明都是针对书评上面的一本书)
[Book]
实时计算机图形学 中文版 Real-Time Rendering,Second Edition - [阅读权限 10]
[Book]
OpenGL+Shading+Language+(3rd+Edition)
[Paper]
xml-based assembly visualization for a multi-cad digital mock-up system
[Book]
Ocean Optics
[Book]
Mathematics for 3D Game Programming and Computer Graphics, Third Edition.pdf
[Paper]
分享两篇IEEE论文
[Book]
Houdini On the Spot
[Book]
Advances in Multiresolution for Geometric Modelling(Mathematics and Visualizatio
[Book]
Advanced.Graphics.Programming.Using.OpenGL - [阅读权限 10]
[Book]
Geometric Algebra for Computer Graphics - [阅读权限 10]
[Paper]
Tensor Discriminant Color Space for Face Recognition
[Paper]
Computational Color Constancy Survey and Experiments
[Book]
OpenGL 4.0 Shading Language Cookbook
[Book]
GPU Pro2 2.4 Practical Morphological Antialiasing
[Book]
美国高中PyOpenGL教程
[Book]
Direct3D.ShaderX.Vertex.and.Pixel.Shader.Tips.and.Tricks
[Book]
Learn.Vertex.and.Pixel.Shader.Programming.with.DirectX.9
[Book]
OpenGL.Shading.Language.2nd.Edition
[Resource]
制作地形植被层.doc
[Book]
Introduction to 3D Game Programming with DirectX 9.0c Shader Approach
[Resource] [zt]
Must-have graphics books
(
失效中
)
[Book]
《计算机图形学-全本
[Book]
好吧,我来做贡献提供便宜好用的《计算机图形学》
[Book]
蓝宝书 OpenGL SuperBible 第5版!
[Book]
Realistic Ray Tracing.2nd.ed.
[Book]
Advanced.Lighting.and.Materials.With.Shaders
- [阅读权限 1]
[Book]
Algorithms_And_Networking_For_Computer_Games
[Book]
Game Engine Gems Volume One
- [阅读权限 1]
[Book]
Game Programming Gems 8
[Book]
GPU_Guide GPU系列书籍
[Resource]
GPU 编译
[Book]
Mobile 3D Graphics SoC: From Algorithm to Chip
- [售价 开元通宝 5 文]
[Book]
Game-Engine-Architecture
- [售价 开元通宝 3 文]
[Book]
OpenGL Programming Guide (7th Edition)
[Book]
real time collision detection
[Book]
Non-Photorealistic.Computer.Graphics
[Book]
Addison Wesley OpenGL Shading Language 3rd Edition Jul 2009
[Book]
Focus on 3D Models
[Book]
Real Time rendering 3rd
[Paper]
真正电影级实时渲染!NV最新DEMO解析
[Paper]
A fully parallel 3D thinning algorithm and its applications
[Resource]
基于图形处理器(GPU)的通用计算
[Book]
CREATING DIGITAL CONTENT
[Book]
图形程序开发人员指南
[Book]
OpenGL[1].Shading.Language.2nd.Edition.Jan.2006
- [售价 开元通宝 1 文]
[Book]
Mobile 3D Graphics with OpenGL ES and M3G
[Book]
Texturing and Modeling A Procedural Approach, Third Edition
[Book]
OpenGL Programming Guide 7th
[Book]
(2)[ShaderX2 Introductions and Tutorials with DirectX9][EN]
[Book]
Optimization manuals
[Book]
Graphics Programming Black Book - Special Edition
[book]
Principles of Computer Graphics_Theory and Practice Using OpenGL and Maya
[book]
3D Game Engine Architecture Engineering Real-Time...
[Article]
renderman初学建议
[book]
The.Dark.Side.Of.Game.Texturing
[book]
Collision Detection in Interactive 3D Environments
[book]
计算机图形学
[book]
Computational Geometry - Algorithms and Applications
[book]
3D Computer Graphics - A Mathematical Introduction with OpenGL
[book]
Cg编程权威指南
[book]
ShaderX3
[book]
ShaderX2
[book]
OpenGL.programming.on.Mac.OS.X
[book]
GPU编程与Cg语言之阳春白雪下里巴人
[book]
Fundamentals of computer graphics 2ed
[书评]
Book Review: ShaderX 7
[book]
OpenGL.Distilled 2006
[resource]
GDC免费资料
[book]
A Trip Down the Graphics Pipeline
(
无全本,求全本
)
[book]
Apress Pro OGRE 3D Programming
[book]
Epic Games-Unreal Engine3 渲染剖析
[book]
Computer Graphics: Principles and Practice in C (2nd Edition)
[Article]
高层游戏引擎—基于OGRE所实现的高层游戏引擎框架
[book]
Advanced Animation with DirectX
[book]
Introduction to 3D Game Programming with DirectX 9.0
[Source Code]
.Unreal.Engine.3.Source.code(虚幻引擎3.源代码)
(高权限才能下载)
[book]
Computer Graphics Using Java 2D and 3D
[book]
Introduction to Computer Graphics Using Java 2D and 3D
[magazine]
Computer.Graphics.World 2004.01-2008.11
[book]
Computer Graphics, C version, 2nd
[book]
PROCEDURAL ELEMENTS FOR COMPUTER GRAPHICS, 2E
[book]
计算机真实感图形的算法基础 (From ZJU CAD)
[book]
Graphics Gems 1,2,3,4,5
[book]
Direct3D Graphics Pipeline
[book]
GPU Gems 1,2,3
[book]
Focus On 3D Terrain Programming (聚焦3D地形编程) 中英文版
[book]
Level of Detail for 3D Graphics
[book]
OpenGL Programming Guide 6e
[book]
实时计算机图形学 第二、三版 (Real-Time Rendering 2,3)
[book]
Introduction to 3D Game Programming with DirectX 10
[book]
OpenGL ES 2.0 Programming Guide
[book]
Procedural.Elements.for.Computer.Graphics 2nd(计算机图形学的算法基础)
(
这本书几乎涵盖了渲染的方方面面,其实也是一本基础书,看看他的目录,从光栅化开始,画线、填充、然后是裁剪、可见面判定、最后到绘制、包罗万象、几乎所有的基础算法都涉及到了。
看看大家现在都在讨论GPU、CG、其实我很想说:先夯实一下基础吧。by 青弋江
)
[Resource]
Real-time Rendering Second Edition 2th
[book]
OGL Super Bible 3rd
(
这本书我感觉比Red Book更入门一些。对于做HW来说,可以做为Graphics的入门教材,因为直接看OGL Spec毕竟比较抽象 by ic.expert
)
[book]
OpenGL Super Bible 1,2,3,4 rd
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