//pzx1.as
package
{
import flash.display.Sprite;
import flash.events.Event;
import flash.events.MouseEvent;
public class pzx1 extends Sprite
{
var n1:Number;
var n2:Number;
public function pzx1()
{
into(n1,n2);
}
public function into(n1,n2):Sprite
{
var sp:Sprite = new Sprite();
sp.graphics.beginFill(0xffffff*Math.random());
sp.graphics.drawCircle(n1,n2,10+10*Math.random());
sp.graphics.endFill();
sp.alpha = 0.5 + Math.random();
return sp;
}
}
}
//pzx1x1.fla
import pzx1;
import flash.events.MouseEvent;
var dd:pzx1= new pzx1();
stage.addEventListener(MouseEvent.CLICK,px);
function px(evt:MouseEvent):void
{
var t1:Number = mouseX;
var t2:Number = mouseY;
addChild(dd.into(t1,t2));
}
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