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vba写俄罗斯方块游戏

作为AI语言模型,我可以为您提供一个简易版的VBA俄罗斯方块游戏的代码供参考:

1.创建一个新Excel工作簿,按ALT+F11,打开VBA窗口,选择工具->引用->勾选“Microsoft Visual Basic for Applications Extensibility 5.3”和“Microsoft Forms 2.0 Object Library”。

2.在VBA编辑器中,将以下代码粘贴到你的新模块中。

```

'定义变量

Dim Row As Integer, Col As Integer

Dim Score As Integer, NextTetronimo As Integer

Dim Tetronimos(1 To 7) As Variant

Dim Board(1 To 20, 1 To 10) As Integer

Dim TimerInterval As Integer

Dim TetronimoX As Integer, TetronimoY As Integer

Dim CurrentTetronimo As Variant

Dim TetronimoRotation As Integer, GameOver As Boolean

'初始化游戏模块

Sub InitGame()

    Score = 0

    NextTetronimo = Int((7 - 1 + 1) * Rnd + 1)

    TimerInterval = 250

    '预定义各种俄罗斯方块的形状

    Tetronimos(1) = Array(Array(1, 1, 1, 1), Array(), Array(), Array())

    Tetronimos(2) = Array(Array(0, 1, 1, 1), Array(1, 0, 0, 0), Array(), Array())

    Tetronimos(3) = Array(Array(0, 1, 1, 0), Array(0, 1, 1, 0), Array(), Array())

    Tetronimos(4) = Array(Array(1, 1, 0, 0), Array(0, 1, 1, 0), Array(), Array())

    Tetronimos(5) = Array(Array(0, 1, 0, 0), Array(1, 1, 1, 0), Array(), Array())

    Tetronimos(6) = Array(Array(1, 1, 0, 0), Array(1, 1, 0, 0), Array(), Array())

    Tetronimos(7) = Array(Array(1), Array(1), Array(1), Array(1))

    '将游戏板清空

    For Row = 1 To 20

        For Col = 1 To 10

            Board(Row, Col) = 0

        Next Col

    Next Row

    '更新下一块方块的图案以及分数

    UserForm1.DrawNextTetronimo

    UserForm1.DrawScore

End Sub

'将方块绘制到指定位置

Sub DrawTetronimo(X As Integer, Y As Integer, Rotation As Integer, Tetronimo As Variant, ByVal Value As Integer, Optional Clear As Boolean = False)

    Dim Row As Integer, Col As Integer

    Dim Odd As Boolean

    Odd = (Rotation Mod 2 = 1) '判断是否是奇数

    For Row = 0 To 3

        For Col = 0 To 3

            If Tetronimo(Row, Col) = 1 Then

                If Not Clear Then

                    If Odd Then

                        UserForm1.DrawCell X + (3 - Col), Y + Row, Value

                    Else

                        UserForm1.DrawCell X + Col, Y + Row, Value

                    End If

                Else

                    If Odd Then

                        UserForm1.DrawCell X + (3 - Col), Y + Row, 0

                    Else

                        UserForm1.DrawCell X + Col, Y + Row, 0

                    End If

                End If

            End If

        Next Col

    Next Row

End Sub 

'判断是否可以旋转块

Function CanRotate() As Boolean

    Dim TestX As Integer, TestY As Integer, TestRot As Integer

    TestRot = TetronimoRotation + 1

    If TestRot > 4 Then TestRot = 1

    For TestY = -1 To 2

        For TestX = -1 To 2

            If Tetronimos(CurrentTetronimo)(TestRot Mod 4, If(TetronimoRotation Mod 2 = 0, TestX + 1, 3 - TestX)) = 1 Then

                If TetronimoY + TestY > 20 Or TetronimoX + TestX < 1 Or TetronimoX + TestX > 10 Then

                    CanRotate = False

                    Exit Function

                ElseIf Board(TetronimoY + TestY, TetronimoX + TestX) <> 0 Then

                    CanRotate = False

                    Exit Function

                End If

            End If

        Next TestX

    Next TestY

    CanRotate = True

End Function

'在随机生成的位置绘制方块

Sub DrawNewTetronimo()

    CurrentTetronimo = NextTetronimo

    TetronimoX = 5

    TetronimoY = 1

    TetronimoRotation = 1

    If Not CanRotate() Then GameOver = True

    DrawTetronimo TetronimoX, TetronimoY, TetronimoRotation, Tetronimos(NextTetronimo), NextTetronimo

    NextTetronimo = Int((7 - 1 + 1) * Rnd + 1)

    UserForm1.DrawNextTetronimo

End Sub

'清理已经堆积的方块

Sub ClearRows()

    Dim Row As Integer, Col As Integer

    Dim CompleteRows As Integer

    CompleteRows = 0

    For Row = 20 To 1 Step -1

        Dim RowComplete As Boolean

        RowComplete = True

        For Col = 1 To 10

            If Board(Row, Col) = 0 Then

                RowComplete = False

                Exit For

            End If

        Next Col

        If RowComplete Then

            CompleteRows = CompleteRows + 1

            For Col = 1 To 10

                Board(Row, Col) = 0

                DrawTetronimo Col, Row, 0, Tetronimos(CurrentTetronimo), 0, True

            Next Col

            For Col = 1 To 10

                For Row2 = Row - 1 To 1 Step -1

                    If Board(Row2, Col) <> 0 Then

                        Board(Row2 + 1, Col) = Board(Row2, Col)

                        Board(Row2, Col) = 0

                        DrawTetronimo Col, Row2, 0, Tetronimos(Board(Row2 + 1, Col)), Board(Row2 + 1, Col), True

                        DrawTetronimo Col, Row2 + 1, 0, Tetronimos(Board(Row2 + 1, Col)), Board(Row2 + 1, Col))

                    End If

                Next Row2

            Next Col

        End If

    Next Row

    If CompleteRows > 0 Then

        Score = Score + 10 ^ CompleteRows

        UserForm1.DrawScore

    End If

End Sub

'获取键盘按键是否被按下

Private Sub Lst_KeyDown(KeyCode As Integer, Shift As Integer)

    If Not GameOver Then

        Select Case KeyCode

            Case 37 '左

                If TetronimoX > 1 Then

                    DrawTetronimo TetronimoX, TetronimoY, TetronimoRotation, Tetronimos(CurrentTetronimo), 0, True

                    TetronimoX = TetronimoX - 1

                    DrawTetronimo TetronimoX, TetronimoY, TetronimoRotation, Tetronimos(CurrentTetronimo), CurrentTetronimo

                End If

            Case 38 '上

                If CanRotate() Then

                    DrawTetronimo TetronimoX, TetronimoY, TetronimoRotation, Tetronimos(CurrentTetronimo), 0, True

                    TetronimoRotation = TetronimoRotation + 1

                    If TetronimoRotation > 4 Then TetronimoRotation = 1

                    DrawTetronimo TetronimoX, TetronimoY, TetronimoRotation, Tetronimos(CurrentTetronimo), CurrentTetronimo

                End If

            Case 39 '右

                If TetronimoX < 10 Then

                    DrawTetronimo TetronimoX, TetronimoY, TetronimoRotation, Tetronimos(CurrentTetronimo), 0, True

                    TetronimoX = TetronimoX + 1

                    DrawTetronimo TetronimoX, TetronimoY, TetronimoRotation, Tetronimos(CurrentTetronimo), CurrentTetronimo

                End If

            Case 40 '下

                If TetronimoY < 20 Then

                    Dim Row As Integer

                    For Row = TetronimoY To 20

                        If Not CanMoveDown() Then Exit For

                        DrawTetronimo TetronimoX, TetronimoY, TetronimoRotation, Tetronimos(CurrentTetronimo), 0, True

                        TetronimoY = TetronimoY + 1

                        DrawTetronimo TetronimoX, TetronimoY, TetronimoRotation, Tetronimos(CurrentTetronimo), CurrentTetronimo

                    Next Row

                End If

        End Select

    End If

End Sub

'判断块是否应该下移

Function CanMoveDown() As Boolean

    Dim TestX As Integer, TestY As Integer

    For TestY = 3 To 0 Step -1

        For TestX = 0 To 3

            If Tetronimos(CurrentTetronimo)(TestY, TestX) = 1 Then

                If TetronimoY + TestY + 1 > 20 Then

                    CanMoveDown = False

                    Exit Function

                ElseIf Board(TetronimoY + TestY + 1, TetronimoX + TestX) <> 0 Then

                    CanMoveDown = False

                    Exit Function

                End If

            End If

        Next TestX

    Next TestY

    CanMoveDown = True

End Function

'游戏主程序

Sub PlayGame()

    InitGame

    Do While Not GameOver

        If CanMoveDown() Then

            DrawTetronimo TetronimoX, TetronimoY, TetronimoRotation, Tetronimos(CurrentTetronimo), 0, True

            TetronimoY = TetronimoY + 1

            DrawTetronimo TetronimoX, TetronimoY, TetronimoRotation, Tetronimos(CurrentTetronimo), CurrentTetronimo

        Else

            Dim Row As Integer, Col As Integer

            For Row = 0 To 3

                For Col = 0 To 3

                    If Tetronimos(CurrentTetronimo)(Row, Col) = 1 Then Board(TetronimoY + Row, TetronimoX + Col) = CurrentTetronimo

                Next Col

            Next Row

            UserForm1.DrawBoard

            ClearRows

            DrawNewTetronimo

        End If

        DoEvents '刷新游戏画面

        Sleep TimerInterval '等待一定时间

    Loop

    MsgBox "Game Over"

End Sub

```

3. 创建一个用户窗体UserForm1。

4. 将窗体大小设置为合适的大小,然后右键单击窗体,在下拉菜单中选择“属性”。

5. 在属性窗口中,将“ShowModal”属性设置为“False”,然后将“KeyPreview”属性设置为“True”。

6.选择工具箱中的“画布”控件(如果没有,请打开开发工具箱),并将其添加到窗体上。调整画布大小为10* 20的矩形。重复此步骤以添加5乘5的随机方块和分数。

7. 在窗体代码窗口中添加以下代码:

```

'在几个画布控件中绘制对应的方块

Sub DrawCell(Row As Integer, Col As Integer, ByVal Value As Integer)

    Dim c As MSForms.Control

    For Each c In UserForm1.Controls

        If TypeName(c) = "Canvas" Then

            If c.Left / 20 = Col And c.Top / 20 = Row Then

                c.BackColor = Choose(Value + 1, RGB(255, 255, 255), RGB(0, 0, 255), RGB(255, 127, 0), RGB(255, 255, 0), RGB(0, 255, 0), RGB(0, 255, 255), RGB(255, 0, 0))

                c.Refresh

            End If

        End If

    Next c

End Sub

'在用户窗体上面绘制下一块方块

Sub DrawNextTetronimo()

    Dim Row As Integer, Col As Integer

    For Row = 1 To 5

        For Col = 1 To 5

            UserForm1.DrawCell Row, Col, 0

        Next Col

    Next Row

    Dim i As Integer, j As Integer

    For i = 0 To 3

        For j = 0 To 3

            If Tetronimos(NextTetronimo)(i, j) = 1 Then

                UserForm1.DrawCell i + 1, j + 1, NextTetronimo

            End If

        Next j

    Next i

End Sub

'在用户界面上绘制分数

Sub DrawScore()

    UserForm1.lblScore.Caption = "分数: " & Score

End Sub

'刷新游戏板

Sub DrawBoard()

    Dim Row As Integer, Col As Integer

    For Row = 1 To 20

        For Col = 1 To 10

            UserForm1.DrawCell Row, Col, Board(Row, Col)

        Next Col

    Next Row

End Sub

'定义玩家窗口尺寸和控件位置大小

Private Sub UserForm_Initialize()

    Me.Width = 230

    Me.Height = 420

    Me.KeyPreview = True

    Dim Row As Integer, Col As Integer

    For Row = 1 To 20

        For Col = 1 To 10

            Dim c As MSForms.Canvas

            Set c = Me.Controls.Add("Forms.Canvas.1", "Cell" & Col & "," & Row, True)

            c.Left = (Col - 1) * 20

            c.Top = (Row - 1) * 20

            c.Height = 20

            c.Width = 20

        Next Col

    Next Row

    For Row = 1 To 5

        For Col = 1 To 5

            Dim c As MSForms.Canvas

            Set c = Me.Controls.Add("Forms.Canvas.1", "NextCell" & Col & "," & Row, True)

            c.Left = 140 + (Col - 1) * 20

            c.Top = 40 + (Row - 1) * 20

            c.Height = 20

            c.Width = 20

        Next Col

    Next Row

    Set lblScore = Me.Controls.Add("Forms.Label.1", "lblScore", True)

    lblScore.Caption = "分数: 0"

    lblScore.Left = 140

    lblScore.Top = 10    

End Sub

```

8. 您可以按F5运行“PlayGame”程序进行游戏。

这是一个简单的VBA俄罗斯方块游戏的例子。您可以根据自己的需要进行修改

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