打开APP
userphoto
未登录

开通VIP,畅享免费电子书等14项超值服

开通VIP
c# 实现 HSV 调色板

界面相关核心代码如下:

public partial class Form1 : Form    {        public Form1()        {            InitializeComponent();        }        private void Form1_Load(object sender, EventArgs e)        {            var rnd = new Random();            var rgb = new ColorRGB(rnd.Next(0, 255), rnd.Next(0, 255), rnd.Next(0, 255));            var hsv = ColorHelper.RgbToHsv(rgb);            picDestinationColor.BackColor = Color.FromArgb(255, rgb.R, rgb.G, rgb.B);            nudH.Value = hsv.H;            nudS.Value = hsv.S;            nudV.Value = hsv.V;            refreshColorPanel(hsv);            picPosH.Left = (int)(picH.Left + (picH.Width * nudH.Value / 360));            picPosS.Left = (int)(picS.Left + (picS.Width * nudS.Value / 255));            picPosV.Left = (int)(picV.Left + (picV.Width * nudV.Value / 255));        }        void refreshColorPanel(ColorHSV hsv)        {            var bm = new Bitmap(picH.Width, picH.Height);            using (Graphics g = Graphics.FromImage(bm))            {                for (var i = 0; i < picH.Width; i++)                {                    var hsvColor = new ColorHSV(360 * i / picH.Width, 255, 255);                    var rgbColor = ColorHelper.HsvToRgb(hsvColor);                    var color = Color.FromArgb(255,rgbColor.R ,rgbColor.G ,rgbColor.B);                    g.DrawLine(new Pen(color, 1), i, 0, i, picH.Height);                }                g.Save();            }            picH.Image = bm;            bm = new Bitmap(picS.Width, picS.Height);            using (Graphics g = Graphics.FromImage(bm))            {                for (var i = 0; i < picS.Width; i++)                {                    var hsvColor = new ColorHSV(hsv.H, 255 * i / picS.Width, hsv.V);                    var rgbColor = ColorHelper.HsvToRgb(hsvColor);                    var color = Color.FromArgb(255, rgbColor.R, rgbColor.G, rgbColor.B);                    g.DrawLine(new Pen(color, 1), i, 0, i, picS.Height);                }                g.Save();            }            picS.Image = bm;            bm = new Bitmap(picV.Width, picV.Height);            using (Graphics g = Graphics.FromImage(bm))            {                for (var i = 0; i < picV.Width; i++)                {                    var hsvColor = new ColorHSV(hsv.H, hsv.S, 255 * i / picS.Width);                    var rgbColor = ColorHelper.HsvToRgb(hsvColor);                    var color = Color.FromArgb(255, rgbColor.R, rgbColor.G, rgbColor.B);                    g.DrawLine(new Pen(color, 1), i, 0, i, picV.Height);                }                g.Save();            }            picV.Image = bm;            var destRgbColor = ColorHelper.HsvToRgb(hsv);            picDestinationColor.BackColor = Color.FromArgb(255, destRgbColor.R, destRgbColor.G, destRgbColor.B); ;        }        void colorChanged()        {            var hsv = new ColorHSV((int)nudH.Value, (int)nudS.Value, (int)nudV.Value);            refreshColorPanel(hsv);        }        private void nudH_ValueChanged(object sender, EventArgs e)        {            colorChanged();        }        private void nudS_ValueChanged(object sender, EventArgs e)        {            colorChanged();        }        private void nudV_ValueChanged(object sender, EventArgs e)        {            colorChanged();        }        private void picH_MouseDown(object sender, MouseEventArgs e)        {            nudH.Value = (int)(360 * e.X / picH.Width);            nudS.Value = nudS.Maximum;            nudV.Value = nudV.Maximum;            picPosH.Left = picH.Left + e.X;        }        private void picS_MouseDown(object sender, MouseEventArgs e)        {            nudS.Value = (int)(255 * e.X / picS.Width);            picPosS.Left = picS.Left + e.X;        }        private void picV_MouseDown(object sender, MouseEventArgs e)        {            nudV.Value = (int)(255 * e.X / picV.Width);            picPosV.Left = picV.Left + e.X;        }    }
    下面是实体类和一个工具类:

#region RGB / HSV / HSL 颜色模型类 /// <summary> /// 类 名:ColorHSL /// 功 能:H 色相 \ S 饱和度(纯度) \ L 亮度 颜色模型 /// 日 期:2015-02-08 /// 修 改:2015-03-20 /// 作 者:ls9512 /// </summary> public class ColorHSL { public ColorHSL(int h, int s, int l) { this._h = h; this._s = s; this._l = l; } private int _h; private int _s; private int _l; /// <summary> /// 色相 /// </summary> public int H { get { return this._h; } set { this._h = value; this._h = this._h > 360 ? 360 : this._h; this._h = this._h < 0 ? 0 : this._h; } } /// <summary> /// 饱和度(纯度) /// </summary> public int S { get { return this._s; } set { this._s = value; this._s = this._s > 255 ? 255 : this._s; this._s = this._s < 0 ? 0 : this._s; } } /// <summary> /// 饱和度 /// </summary> public int L { get { return this._l; } set { this._l = value; this._l = this._l > 255 ? 255 : this._l; this._l = this._l < 0 ? 0 : this._l; } } } /// <summary> /// 类 名:ColorHSV /// 功 能:H 色相 \ S 饱和度(纯度) \ V 明度 颜色模型 /// 日 期:2015-01-22 /// 修 改:2015-03-20 /// 作 者:ls9512 /// </summary> public class ColorHSV { /// <summary> /// 构造方法 /// </summary> /// <param name="h"></param> /// <param name="s"></param> /// <param name="v"></param> public ColorHSV(int h, int s, int v) { this._h = h; this._s = s; this._v = v; } private int _h; private int _s; private int _v; /// <summary> /// 色相 /// </summary> public int H { get { return this._h; } set { this._h = value; this._h = this._h > 360 ? 360 : this._h; this._h = this._h < 0 ? 0 : this._h; } } /// <summary> /// 饱和度(纯度) /// </summary> public int S { get { return this._s; } set { this._s = value; this._s = this._s > 255 ? 255 : this._s; this._s = this._s < 0 ? 0 : this._s; } } /// <summary> /// 明度 /// </summary> public int V { get { return this._v; } set { this._v = value; this._v = this._v > 255 ? 255 : this._v; this._v = this._v < 0 ? 0 : this._v; } } } /// <summary> /// 类 名:ColorRGB /// 功 能:R 红色 \ G 绿色 \ B 蓝色 颜色模型 /// 所有颜色模型的基类,RGB是用于输出到屏幕的颜色模式,所以所有模型都将转换成RGB输出 /// 日 期:2015-01-22 /// 修 改:2015-03-20 /// 作 者:ls9512 /// </summary> public class ColorRGB { /// <summary> /// 构造方法 /// </summary> /// <param name="r"></param> /// <param name="g"></param> /// <param name="b"></param> public ColorRGB(int r, int g, int b) { this._r = r; this._g = g; this._b = b; } private int _r; private int _g; private int _b; /// <summary> /// 红色 /// </summary> public int R { get { return this._r; } set { this._r = value; this._r = this._r > 255 ? 255 : this._r; this._r = this._r < 0 ? 0 : this._r; } } /// <summary> /// 绿色 /// </summary> public int G { get { return this._g; } set { this._g = value; this._g = this._g > 255 ? 255 : this._g; this._g = this._g < 0 ? 0 : this._g; } } /// <summary> /// 蓝色 /// </summary> public int B { get { return this._b; } set { this._b = value; this._b = this._b > 255 ? 255 : this._b; this._b = this._b < 0 ? 0 : this._b; } } /// <summary> /// 获取实际颜色 /// </summary> /// <returns></returns> public Color GetColor() { return Color.FromArgb(this._r, this._g, this._b); } } #endregion
/// <summary>    /// 类      名:ColorHelper    /// 功      能:提供从RGB到HSV/HSL色彩空间的相互转换    /// 日      期:2015-02-08    /// 修      改:2015-03-20    /// 作      者:ls9512    /// </summary>    public static class ColorHelper    {        /// <summary>        /// RGB转换HSV        /// </summary>        /// <param name="rgb"></param>        /// <returns></returns>        public static ColorHSV RgbToHsv(ColorRGB rgb)        {            float min, max, tmp, H, S, V;            float R = rgb.R * 1.0f / 255, G = rgb.G * 1.0f / 255, B = rgb.B * 1.0f / 255;            tmp = Math.Min(R, G);            min = Math.Min(tmp, B);            tmp = Math.Max(R, G);            max = Math.Max(tmp, B);            // H            H = 0;            if (max == min)            {                H = 0;            }            else if (max == R && G > B)            {                H = 60 * (G - B) * 1.0f / (max - min) + 0;            }            else if (max == R && G < B)            {                H = 60 * (G - B) * 1.0f / (max - min) + 360;            }            else if (max == G)            {                H = H = 60 * (B - R) * 1.0f / (max - min) + 120;            }            else if (max == B)            {                H = H = 60 * (R - G) * 1.0f / (max - min) + 240;            }            // S            if (max == 0)            {                S = 0;            }            else            {                S = (max - min) * 1.0f / max;            }            // V            V = max;            return new ColorHSV((int)H, (int)(S * 255), (int)(V * 255));        }        /// <summary>        /// HSV转换RGB        /// </summary>        /// <param name="hsv"></param>        /// <returns></returns>        public static ColorRGB HsvToRgb(ColorHSV hsv)        {            if (hsv.H == 360) hsv.H = 359; // 360为全黑,原因不明            float R = 0f, G = 0f, B = 0f;            if (hsv.S == 0)            {                return new ColorRGB(hsv.V, hsv.V, hsv.V);            }            float S = hsv.S * 1.0f / 255, V = hsv.V * 1.0f / 255;            int H1 = (int)(hsv.H * 1.0f / 60), H = hsv.H;            float F = H * 1.0f / 60 - H1;            float P = V * (1.0f - S);            float Q = V * (1.0f - F * S);            float T = V * (1.0f - (1.0f - F) * S);            switch (H1)            {                case 0: R = V; G = T; B = P; break;                case 1: R = Q; G = V; B = P; break;                case 2: R = P; G = V; B = T; break;                case 3: R = P; G = Q; B = V; break;                case 4: R = T; G = P; B = V; break;                case 5: R = V; G = P; B = Q; break;            }            R = R * 255;            G = G * 255;            B = B * 255;            while (R > 255) R -= 255;            while (R < 0) R += 255;            while (G > 255) G -= 255;            while (G < 0) G += 255;            while (B > 255) B -= 255;            while (B < 0) B += 255;            return new ColorRGB((int)R, (int)G, (int)B);        }        /// <summary>        /// RGB转换HSL        /// </summary>        /// <param name="rgb"></param>        /// <returns></returns>        public static ColorHSL RgbToHsl(ColorRGB rgb)        {            float min, max, tmp, H, S, L;            float R = rgb.R * 1.0f / 255, G = rgb.G * 1.0f / 255, B = rgb.B * 1.0f / 255;            tmp = Math.Min(R, G);            min = Math.Min(tmp, B);            tmp = Math.Max(R, G);            max = Math.Max(tmp, B);            // H            H = 0;            if (max == min)            {                H = 0;  // 此时H应为未定义,通常写为0            }            else if (max == R && G > B)            {                H = 60 * (G - B) * 1.0f / (max - min) + 0;            }            else if (max == R && G < B)            {                H = 60 * (G - B) * 1.0f / (max - min) + 360;            }            else if (max == G)            {                H = H = 60 * (B - R) * 1.0f / (max - min) + 120;            }            else if (max == B)            {                H = H = 60 * (R - G) * 1.0f / (max - min) + 240;            }            // L             L = 0.5f * (max + min);            // S            S = 0;            if (L == 0 || max == min)            {                S = 0;            }            else if (0 < L && L < 0.5)            {                S = (max - min) / (L * 2);            }            else if (L > 0.5)            {                S = (max - min) / (2 - 2 * L);            }            return new ColorHSL((int)H, (int)(S * 255), (int)(L * 255));        }        /// <summary>        /// HSL转换RGB        /// </summary>        /// <param name="hsl"></param>        /// <returns></returns>        public static ColorRGB HslToRgb(ColorHSL hsl)        {            float R = 0f, G = 0f, B = 0f;            float S = hsl.S * 1.0f / 255, L = hsl.L * 1.0f / 255;            float temp1, temp2, temp3;            if (S == 0f) // 灰色            {                R = L;                G = L;                B = L;            }            else            {                if (L < 0.5f)                {                    temp2 = L * (1.0f + S);                }                else                {                    temp2 = L + S - L * S;                }                temp1 = 2.0f * L - temp2;                float H = hsl.H * 1.0f / 360;                // R                temp3 = H + 1.0f / 3.0f;                if (temp3 < 0) temp3 += 1.0f;                if (temp3 > 1) temp3 -= 1.0f;                R = temp3;                // G                temp3 = H;                if (temp3 < 0) temp3 += 1.0f;                if (temp3 > 1) temp3 -= 1.0f;                G = temp3;                // B                temp3 = H - 1.0f / 3.0f;                if (temp3 < 0) temp3 += 1.0f;                if (temp3 > 1) temp3 -= 1.0f;                B = temp3;            }            R = R * 255;            G = G * 255;            B = B * 255;            return new ColorRGB((int)R, (int)G, (int)B);        }    }

 

本站仅提供存储服务,所有内容均由用户发布,如发现有害或侵权内容,请点击举报
打开APP,阅读全文并永久保存 查看更多类似文章
猜你喜欢
类似文章
【热】打开小程序,算一算2024你的财运
经典算法题每日演练——第九题 优先队列
RGB和HSL色彩的相互转换
C#读INI文件
C#实现将浮点数表示的货币数量以汉字大写形式输出的方法
人民币大写转化函数(C#版) @阿良.NET
c#中的排序算法(动态数组ArrayList) - 欢迎来到jay的空间 - 博客园
更多类似文章 >>
生活服务
热点新闻
分享 收藏 导长图 关注 下载文章
绑定账号成功
后续可登录账号畅享VIP特权!
如果VIP功能使用有故障,
可点击这里联系客服!

联系客服