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<head> |
<title>Learning WebGL — Mandelbrot shader example</title> |
<meta http-equiv="content-type" content="text/html; charset=ISO-8859-1"> |
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<script id="shader-fs" type="x-shader/x-fragment"> |
precision mediump float; |
varying vec2 vPosition; |
void main(void) { |
float cx = vPosition.x; |
float cy = vPosition.y; |
float hue; |
float saturation; |
float value; |
float hueRound; |
int hueIndex; |
float f; |
float p; |
float q; |
float t; |
float x = 0.0; |
float y = 0.0; |
float tempX = 0.0; |
int i = 0; |
int runaway = 0; |
for (int i=0; i < 100; i++) { |
tempX = x * x - y * y + float(cx); |
y = 2.0 * x * y + float(cy); |
x = tempX; |
if (runaway == 0 && x * x + y * y > 100.0) { |
runaway = i; |
} |
} |
if (runaway != 0) { |
hue = float(runaway) / 200.0; |
saturation = 0.6; |
value = 1.0; |
hueRound = hue * 6.0; |
hueIndex = int(mod(float(int(hueRound)), 6.0)); |
f = fract(hueRound); |
p = value * (1.0 - saturation); |
q = value * (1.0 - f * saturation); |
t = value * (1.0 - (1.0 - f) * saturation); |
if (hueIndex == 0) |
gl_FragColor = vec4(value, t, p, 1.0); |
else if (hueIndex == 1) |
gl_FragColor = vec4(q, value, p, 1.0); |
else if (hueIndex == 2) |
gl_FragColor = vec4(p, value, t, 1.0); |
else if (hueIndex == 3) |
gl_FragColor = vec4(p, q, value, 1.0); |
else if (hueIndex == 4) |
gl_FragColor = vec4(t, p, value, 1.0); |
else if (hueIndex == 5) |
gl_FragColor = vec4(value, p, q, 1.0); |
} else { |
gl_FragColor = vec4(0.0, 0.0, 0.0, 1.0); |
} |
} |
</script> |
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<script id="shader-vs" type="x-shader/x-vertex"> |
attribute vec2 aVertexPosition; |
attribute vec2 aPlotPosition; |
varying vec2 vPosition; |
void main(void) { |
gl_Position = vec4(aVertexPosition, 1.0, 1.0); |
vPosition = aPlotPosition; |
} |
</script> |
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<script type="text/javascript"> |
var gl; |
function initGL(canvas) { |
try { |
gl = canvas.getContext("experimental-webgl"); |
gl.viewportWidth = canvas.width; |
gl.viewportHeight = canvas.height; |
} catch(e) { |
} |
if (!gl) { |
alert("Could not initialise WebGL, sorry :-("); |
} |
} |
function getShader(gl, id) { |
var shaderScript = document.getElementById(id); |
if (!shaderScript) { |
return null; |
} |
var str = ""; |
var k = shaderScript.firstChild; |
while (k) { |
if (k.nodeType == 3) { |
str += k.textContent; |
} |
k = k.nextSibling; |
} |
var shader; |
if (shaderScript.type == "x-shader/x-fragment") { |
shader = gl.createShader(gl.FRAGMENT_SHADER); |
} else if (shaderScript.type == "x-shader/x-vertex") { |
shader = gl.createShader(gl.VERTEX_SHADER); |
} else { |
return null; |
} |
gl.shaderSource(shader, str); |
gl.compileShader(shader); |
if (!gl.getShaderParameter(shader, gl.COMPILE_STATUS)) { |
alert(gl.getShaderInfoLog(shader)); |
return null; |
} |
return shader; |
} |
var shaderProgram; |
var aVertexPosition; |
function initShaders() { |
var fragmentShader = getShader(gl, "shader-fs"); |
var vertexShader = getShader(gl, "shader-vs"); |
shaderProgram = gl.createProgram(); |
gl.attachShader(shaderProgram, vertexShader); |
gl.attachShader(shaderProgram, fragmentShader); |
gl.linkProgram(shaderProgram); |
if (!gl.getProgramParameter(shaderProgram, gl.LINK_STATUS)) { |
alert("Could not initialise shaders"); |
} |
gl.useProgram(shaderProgram); |
aVertexPosition = gl.getAttribLocation(shaderProgram, "aVertexPosition"); |
gl.enableVertexAttribArray(aVertexPosition); |
aPlotPosition = gl.getAttribLocation(shaderProgram, "aPlotPosition"); |
gl.enableVertexAttribArray(aPlotPosition); |
} |
var centerOffsetX = 0; |
var centerOffsetY = 0; |
var zoom; |
var zoomCenterX; |
var zoomCenterY; |
var vertexPositionBuffer; |
function initBuffers() { |
vertexPositionBuffer = gl.createBuffer(); |
gl.bindBuffer(gl.ARRAY_BUFFER, vertexPositionBuffer); |
var vertices = [ |
1.0, 1.0, |
-1.0, 1.0, |
1.0, -1.0, |
-1.0, -1.0, |
]; |
gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(vertices), gl.STATIC_DRAW); |
vertexPositionBuffer.itemSize = 2; |
vertexPositionBuffer.numItems = 4; |
} |
var baseCorners = [ |
[ 0.7, 1.2], |
[-2.2, 1.2], |
[ 0.7, -1.2], |
[-2.2, -1.2], |
]; |
function drawScene() { |
gl.viewport(0, 0, gl.viewportWidth, gl.viewportHeight); |
gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT); |
gl.bindBuffer(gl.ARRAY_BUFFER, vertexPositionBuffer); |
gl.vertexAttribPointer(aVertexPosition, vertexPositionBuffer.itemSize, gl.FLOAT, false, 0, 0); |
var plotPositionBuffer = gl.createBuffer(); |
gl.bindBuffer(gl.ARRAY_BUFFER, plotPositionBuffer); |
var cornerIx; |
corners = []; |
for (cornerIx in baseCorners) { |
x = baseCorners[cornerIx][0]; |
y = baseCorners[cornerIx][1]; |
corners.push(x / zoom + centerOffsetX); |
corners.push(y / zoom + centerOffsetY); |
} |
gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(corners), gl.STATIC_DRAW); |
gl.vertexAttribPointer(aPlotPosition, 2, gl.FLOAT, false, 0, 0); |
gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4); |
gl.deleteBuffer(plotPositionBuffer) |
zoom *= 1.02; |
document.getElementById("zoomOutput").value = zoom; |
if (centerOffsetX != zoomCenterX) { |
centerOffsetX += (zoomCenterX - centerOffsetX) / 20; |
} |
document.getElementById("centerOffsetXOutput").value = centerOffsetX; |
if (centerOffsetY != zoomCenterY) { |
centerOffsetY += (zoomCenterY - centerOffsetY) / 20; |
} |
document.getElementById("centerOffsetYOutput").value = centerOffsetY; |
} |
function resetZoom() { |
zoom = 1.0; |
zoomCenterX = parseFloat(document.getElementById("zoomCenterXInput").value); |
zoomCenterY = parseFloat(document.getElementById("zoomCenterYInput").value); |
} |
function webGLStart() { |
resetZoom(); |
var canvas = document.getElementById("example01-canvas"); |
initGL(canvas); |
initShaders() |
initBuffers(); |
gl.clearColor(0.0, 0.0, 0.0, 1.0); |
setInterval(drawScene, 15); |
} |
</script> |
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</head> |
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<body onload="webGLStart();"> |
<a href="http://learningwebgl.com/blog/?p=205"><< Back to the blog</a><br /> |
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<canvas id="example01-canvas" style="border: none;" width="425" height="330"></canvas> |
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<h2>Inputs</h2> |
<form name="inputs"> |
<p> |
Zoom target: <br /> |
X <input type="text" id="zoomCenterXInput" value="0.28693186889504513" /> |
Y <input type="text" id="zoomCenterYInput" value="0.014286693904085048" /> |
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<p> |
<input type="button" value="Reset Zoom" onClick="resetZoom()" /> |
</form> |
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<h2>Current state (read-only)</h2> |
<form name="outputs"> |
<p> |
Current center: <br /> |
X <input type="text" id="centerOffsetXOutput" /> Y <input type="text" id="centerOffsetYOutput" /> |
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<p> |
Zoom: <input type="text" id="zoomOutput" /> |
</form> |
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<br/> |
<a href="http://learningwebgl.com/blog/?p=205"><< Back to the blog</a><br /> |
</body> |
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</html> |
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